Keep Me Alive app icon — a cheerful yellow chick Coming soon to Google Play

Keep Me Alive

A tiny chick. Endless danger. How long can you keep it alive?

Keep Me Alive gameplay preview — dodging threats, catching a beneficial item, and activating the mirror shield

See it in action

How to play

Why you'll keep coming back

Gameplay in action

Real, current build — abilities, achievements, and runs across different backgrounds and characters.

Keep Me Alive main menu

Main menu

Gameplay at night, catching a beneficial item

Night run — Yummy!

Gameplay moment taking damage from multiple threats at once, with an Auchh! reaction popup

Auchh!

Gameplay on the Winter background with the Ice shield equipped, catching a Relief pickup

Winter — Relief!

Gameplay with the Rabbit character on the Autumn background

Rabbit, Autumn bg

Gameplay with the Cat character at dusk

Cat character

Game over screen with a reaction message

Game over

Game over screen with a different reaction message

Another game over

Gameplay with the Cat character on the Winter background, taking damage from a worm and a skull threat, with an Auchh! reaction popup

Winter — Auchh!

Gameplay with the Cat character on the Winter background wearing the Fire shield, catching a Relief pickup for +10 seconds and +1 coin

Winter — Relief!

Game over screen with the Cat character and a reaction message: New plan, don't touch the angry stuff

Cat game over

Gameplay with the Cat character on the Autumn background, taking damage with an Auchh! reaction popup

Autumn — Auchh!

Game over screen with the Rabbit character on a rainy background and a reaction message: Don't make me cry, go faster next time

Rabbit game over

Gameplay with the Rabbit character on the Pastoral background, dodging multiple threats at once

Rabbit, Pastoral bg

Gameplay with the Chick character on the Autumn background, taking damage with an Auchh! reaction popup

Chick, Autumn bg

Gameplay at night showing the Time Slow ability icon on the ground

Time Slow!

Gameplay at night, catching a Relief pickup for +10 seconds and +1 coin

Night — Relief!

Every run is a dare

Each result, achievement, and invite becomes its own shareable card — built from your actual loadout, not a generic template.

Shareable run-result card: new record, 71.4 seconds

New record

Shareable run-result card: a rough 30.2 second run

Rough run

Shareable run-result card: a normal 55.7 second run

Normal run

Shareable achievement card: Shield Master unlocked

Achievement unlocked

Shareable invite card: Come survive with me

Invite a friend

Store screens

Also plays fully in Spanish, Portuguese, Turkish, and German.

Keep Me Alive main menu

Main menu

In-game store screen

Store

Ranks menu: leaderboard, achievements, share position, invite a friend

Ranking

Control style options: Touch and Drag or Arrow Buttons

Style

Language picker showing English, Spanish, Portuguese, Turkish, German

Language

Lifetime statistics screen

Stats

Curious what's actually in the game? Characters, shields, items, achievements — all of it.

Explore the world →

Writing about Keep Me Alive? Grab the boilerplate, key art, and facts.

Open press kit →

About EnigmaDevelop

EnigmaDevelop is an independent, one-person game studio. Keep Me Alive is our first release — a small, focused hypercasual game built from scratch in Unity.

Contact

Questions, feedback, or press inquiries: enigmaticsolver@gmail.com